Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(453 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Fast mana2
Mana rocks3
Mana dorks5
Land ramp3
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw3
Scry & Surveil2
Value engines2
Spot removal6
Edict effects1
Protection2
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands6
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces7
Synergy pieces20
Combat threats4
Sacrifice outlets3
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats99Mana base76Speed68
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats25 cards
25 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.