Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp1
Draw engines2
Cantrips & burst draw4
Recursion4
Value engines2
Control Strategy Bonus (18.6 interaction cards)+30ⓘ
Counterspells6
Spot removal11
Graveyard hate2
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (1)+1ⓘ
High Land Count (49)+-10ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands5
Combat Damage Synergy: token package, 3 tribal lords, aristocrats engine+22ⓘ
Synergy pieces3
Combat threats6
Sacrifice outlets1
Token generators8
Reanimation4
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats93Interaction87Mana base81
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal15 cards
15 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.