The Scarab God

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(413 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Fast mana1
Land ramp1
Two-Color Powerhouse Lands (1)+1
High Land Count (49)+-10
Dual & shock lands2
Premium utility lands2
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats93Interaction87Mana base81

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Zombie Tribal15 cards

15 zombie creatures detected. Tribal synergies can create powerful board states.

Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.