5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence372 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration4
Treasure generators1
Minor treasure2
Other1
Commander Synergy (1 groups)+2ⓘ
Draw engines3
Cantrips & burst draw11
Wheels1
Recursion1
+2
Value engines9
Other2
Counterspells2
Spot removal7
Board wipes1
Protection1
Other3
Mana Acceleration (13 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+3
+2
+2
Basic lands2
+8
+7
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+22ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces10
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency88Mana base82Threats68
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
,,,,
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
,,,,
Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.