Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(158 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana rocks2
Land ramp3
Other acceleration4
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion2
Spot removal3
Stax & hate1
Protection2
Fetchlands1
Dual & shock lands1
Utility lands6
Taplands14
Combat Damage Synergy: 2 haste enablers, 2 damage multipliers+12ⓘ
Synergy pieces4
Win conditions1
Combat threats2
Drain effects1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base67Speed57Consistency39
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.