Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(427 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks21
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Tutors7
Draw engines9
Cantrips & burst draw2
Value engines4
Counterspells6
Spot removal5
Board wipes1
Stax & hate1
Protection5
Mana Acceleration (35 sources)+15ⓘ
Fetchlands1
Premium utility lands3
Utility lands1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+17ⓘ
Tempo Control (lockout lethality)+10.4ⓘ
Combo pieces1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Game Changers→ Bracket 4
Consistency93Speed90Interaction89
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.