Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(231 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Land ramp4
Treasure generators1
Draw engines2
Cantrips & burst draw3
Recursion2
Counterspells2
Spot removal4
Board wipes3
Stax & hate2
Protection2
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+25ⓘ
2 Combo(s) Detected (Consistency: 28%)+19ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.6ⓘ
Combo pieces4
Combat threats1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats73Mana base70Interaction68
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
+1/+1 Counters34 cards
34 counter synergies. Grow your creatures over time for massive threats.
Proliferate12 cards
12 proliferate effects. Multiply all your counters at once.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.