Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(409 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks2
Land ramp8
Other acceleration3
Tutors1
Draw engines4
Cantrips & burst draw7
Recursion1
Counterspells6
Spot removal9
Board wipes2
Stax & hate1
Protection2
Two-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands6
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions3
Combat threats3
Sacrifice outlets2
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base92Interaction89Consistency76
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.