Urza, Lord High Artificer

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Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence495 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana3
Mana rocks6
Mana dorks2
Other acceleration5
Treasure generators1
Tutors4
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines4
Counterspells3
Spot removal7
Graveyard hate3
Board wipes2
Stax & hate4
Protection1
Mono-Color Mana Base (no fixing needed)+18
Mono-Color Powerhouse Lands (2)+8
Mana Acceleration+7
Utility lands3
Basic lands1
3 Combo(s) Detected (Consistency: 92%)+33
Combo Commander+15
Commander Synergy+10
Tempo Control+8.6
Combat Damage Synergy: aristocrats engine+8
Extra Turn Package+5
Combo pieces5
Synergy pieces6
Win conditions1
Combat threats2
Extra turns1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4

0.1 above Bracket 3 ceiling (7)

1.9 below Bracket 5 threshold (9)

Game changers 1
Minimum Bracket 3
Mass land denial 2
Minimum Bracket 4
Extra turns 1
2-card combo — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter29 cards

29 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Storm21 cards

21 storm synergies. Chain spells for exponential value.

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Artifacts (Commander)1 cards

Commander synergizes with artifacts.

Combos3 total

  • 2-card combos · 3
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