Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence317 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana dorks2
Land ramp10
Treasure generators7
Commander Draw Engine (Frodo, Adventurous Hobbit provides card draw)+10ⓘ
Commander Synergy (1 group)+9ⓘ
Tutors5
Draw engines8
Cantrips & burst draw1
Scry & Surveil1
Recursion3
Value engines9
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate2
Protection3
Fetchlands2
+7
+5
Dual & shock lands2
+4
+4
Premium utility lands4
+6
+5
+4
+4
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+1
Combat Damage Synergy+25ⓘ
Commander Synergy (1 group)+4ⓘ
Synergy pieces19
Win conditions4
Combat threats7
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)29 cards
This deck generates and leverages a wide board of creature tokens.
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Lifegain31 cards
31 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Legends Matter30 cards
30 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.3→4.6+0.3
BracketB2→B2
Vectors
Velocity
46→60
+14
Consistency
75→83
+8
Interaction
44→48
+4
Efficiency
80→80
—
Lethality
84→89
+5
Card Changes
Added (20)
+2
+2
Removed (25)