Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence322 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks2
Land ramp3
Other acceleration1
Treasure generators2
Minor treasure1
Draw engines8
Cantrips & burst draw3
Scry & Surveil2
Recursion1
Value engines2
Artifact/enchantment removal4
Spot removal6
Graveyard hate3
Board wipes3
Stax & hate1
Protection6
Fetchlands1
+8
Dual & shock lands9
+6
+6
+6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands2
+9
+4
Combat Damage Synergy+25ⓘ
Synergy pieces10
Win conditions1
Combat threats10
Sacrifice outlets1
Reanimation1
Alternate win strategies1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.7 → Bracket 2
1.7 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Human Tribal31 cards
31 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Soldier Tribal12 cards
12 soldier creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.