150$ pod

7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(516 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Glass Cannon (high ramp, low draw)+-10
Low Land Count (30/31)+-3
Draw engines1
Cantrips & burst draw1
Mana Acceleration (11 sources)+1
Low Land Count (30/31)+-3
Utility lands2
Basic lands4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25
1 Combo(s) Detected (Consistency: 84%)+23
Combo Commander: Tymna the Weaver+15
Combo Commander: Tana, the Bloodsower+15
Synergy pieces2
Drain effects1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
Interaction98Threats94Speed74

0.8 above Bracket 3 ceiling (6.5)

1.2 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos1 total