Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(516 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Mana dorks4
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Low Land Count (30/31)+-3ⓘ
Tutors4
Draw engines1
Cantrips & burst draw1
Counterspells2
Spot removal16
Graveyard hate5
Board wipes1
Stax & hate13
Protection3
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (30/31)+-3ⓘ
Dual & shock lands8
Utility lands2
Taplands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 84%)+23ⓘ
Combo Commander: Tymna the Weaver+15ⓘ
Combo Commander: Tana, the Bloodsower+15ⓘ
Combo pieces2
Synergy pieces2
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Interaction98Threats94Speed74
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.