Commander
10.0±0.3
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence886 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (4 groups)+33.5ⓘ
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana16
Mana rocks4
Mana dorks6
Commander Synergy (1 groups)+1ⓘ
Tutors10
Draw engines7
Recursion1
Value engines6
Control Strategy Bonus (39.1 interaction cards)+30ⓘ
Counterspells13
Spot removal9
+5
+4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate3
Protection3
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (26 sources)+15ⓘ
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands4
+9
+6
+5
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands7
+4
+3
+2
+2
+2
+2
+2
Taplands2
Basic lands2
+1
+1
10 Combo Families (10 lines, Consistency: 94%)+67ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+21ⓘ
Combo Commander: Kinnan, Bonder Prodigy+15ⓘ
Combo pieces10
Synergy pieces1
Win conditions2
Combat threats1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed99Interaction97Threats96
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 15
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
,,,,
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,