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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence718 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana16
Treasure generators2
Extra Turn Redundancy+8ⓘ
Low Land Count−3ⓘ
Tutors9
Draw engines7
Cantrips & burst draw4
Value engines1
Control Strategy+30ⓘ
Counterspells16
Spot removal7
Stax & hate1
Protection1
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration+6ⓘ
Low Land Count−3ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands9
Basic lands2
3 Combo(s) Detected (Consistency: 98%)+34ⓘ
Tempo Control+20ⓘ
Extra Turn Package+15ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Commander Synergy+3ⓘ
Combo pieces4
Win conditions1
Combat threats1
Extra turns3
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 12
Minimum Bracket 4
✓
Extra turns 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
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Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
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Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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