Mondrak, Glory Dominus

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Commander
3.3±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence200 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve+15
Fast mana1
Mana rocks2
Low Land Count−8
Draw engines2
Cantrips & burst draw2
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+36
Mono-Color Powerhouse Lands (1)+2
Low Land Count−8
Dual & shock lands1
Utility lands3
Taplands2
Basic lands1
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13
Synergy pieces10
Win conditions1
Combat threats2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2

0.3 above Bracket 1 ceiling (3)

1.7 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Lifegain11 cards

11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.