Commander
5.2±0.45
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence360 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Treasure generators1
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal3
Board wipes1
Stax & hate1
Protection2
Fetchlands3
+8
+5
+5
Dual & shock lands8
+4
+4
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands10
+3
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+5
+1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces30
Win conditions4
Combat threats7
Sacrifice outlets2
Drain effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats98Mana base88Consistency70
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)33 cards
This deck generates and leverages a wide board of creature tokens.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.