Commander
6.0±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Alternative game-win effects—,
High confidence(396 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Other acceleration3
Tutors2
Draw engines3
Cantrips & burst draw15
Recursion2
+2
Value engines3
Control Strategy Bonus (22.7 interaction cards)+30ⓘ
Counterspells5
Spot removal16
Stax & hate3
Protection2
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (3)+5ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
+4
Utility lands9
+3
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands1
+27
5 Combo Families (5 lines, Consistency: 70%)+38ⓘ
Combat Damage Synergy: token package+4ⓘ
Combo pieces8
Synergy pieces3
Win conditions1
Combat threats1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats93Interaction87Mana base70
1.0 above Bracket 2 ceiling (5)
1.0 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Wizard Tribal30 cards
30 wizard creatures detected. Tribal synergies can create powerful board states.
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Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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