Counter-Intelligence Deck

3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(192 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Combat Damage Synergy: token package, 2 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25
Sacrifice outlets1
Reanimation1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
Mana base87Consistency61Threats59

0.2 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Artifacts Matter23 cards

23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

+1/+1 Counters12 cards

12 counter synergies. Grow your creatures over time for massive threats.

Storm12 cards

12 storm synergies. Chain spells for exponential value.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.