Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(362 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration7
Treasure generators3
Tutors4
Draw engines2
Cantrips & burst draw11
Wheels1
Recursion3
Counterspells5
Spot removal3
Protection2
Other1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands3
Taplands5
Synergy pieces2
Win conditions1
Drain effects1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base89Consistency88Speed80
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Spellslinger16 cards
16 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.