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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence544 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks4
Other acceleration2
Treasure generators3
Tutors5
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion1
Value engines3
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate1
Protection6
Fetchlands2
Dual & shock lands8
Premium utility lands6
Utility lands7
Basic lands3
Combat Damage Synergy: token swarm strategy, 3 token doublers, 5 tribal lords, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Commander Synergy+10ⓘ
Combo pieces2
Synergy pieces10
Win conditions4
Combat threats5
Sacrifice outlets5
Drain effects4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 8
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal25 cards
25 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
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