Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Other acceleration4
Treasure generators1
Tutors7
Draw engines4
Recursion1
Counterspells2
Spot removal7
Board wipes3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands4
Utility lands5
Taplands6
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+17ⓘ
Synergy pieces11
Win conditions2
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction86Mana base83Consistency82
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron24 cards
24 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.