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HomeExplore decksCommanders
WUR

Kilo, Apogee Mind

viapasted list·Updated 46 days ago·6 views·

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Power level

3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence257 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Draw engines3
Cantrips & burst draw4
Recursion3
Value engines10
Counterspells1
Spot removal6
Board wipes2
Protection1
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands11
Taplands6
Basic lands3
Combat Damage Synergy: token package, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets2
Token generators4
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2

0.9 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter24 cards

24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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+1/+1 Counters16 cards

16 counter synergies. Grow your creatures over time for massive threats.

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Storm16 cards

16 storm synergies. Chain spells for exponential value.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.