Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(148 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp6
Tutors1
Draw engines2
Cantrips & burst draw3
Value engines3
Spot removal6
Other1
Two-Color Mana Base (no fixing needed)+23ⓘ
Fetchlands1
Dual & shock lands1
Utility lands1
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler+25ⓘ
Synergy pieces1
Token generators5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base75Threats49Speed26
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker19 cards
19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.