Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(405 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks4
Mana dorks3
Land ramp1
Other acceleration2
Treasure generators2
Low Land Count (28/29)+-3ⓘ
Tutors10
Draw engines4
Cantrips & burst draw8
Recursion1
Value engines4
Counterspells1
Spot removal5
Protection1
Mana Acceleration (15 sources)+5ⓘ
Low Land Count (28/29)+-3ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency93Mana base89Speed74
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Impulse Draw16 cards
16 impulse draw effects. Exile and play cards from the top of your library.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.