Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(326 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks8
Other acceleration4
Treasure generators3
Tutors1
Draw engines1
Cantrips & burst draw7
Recursion3
Counterspells3
Spot removal11
Stax & hate1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands3
Taplands8
3 Combo(s) Detected (Consistency: 47%)+25ⓘ
Combo pieces5
Synergy pieces6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base80Speed78Threats75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm9 cards
9 storm synergies. Chain spells for exponential value.