Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(341 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Land ramp3
Other acceleration2
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion3
Value engines2
Counterspells4
Spot removal9
Graveyard hate2
Board wipes1
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Utility lands9
Basic lands1
Island+20
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces6
Combat threats2
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction84Consistency75Speed70
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.