Commander
No commander provided5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(396 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks12
Land ramp3
Tutors5
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal5
Stax & hate1
Protection3
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands3
Utility lands6
Taplands1
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
Combat Damage Synergy: 3 tribal lords, 2 haste enablers, 3 evasion enablers, 1 damage multiplier+23ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats3
Sacrifice outlets1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats89Mana base88Consistency77
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal32 cards
32 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal19 cards
19 druid creatures detected. Tribal synergies can create powerful board states.