Commander
3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(204 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks10
Land ramp1
Treasure generators1
Draw engines5
Cantrips & burst draw2
Recursion1
Spot removal1
Board wipes2
Stax & hate1
Protection5
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands4
Taplands3
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Win conditions2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Consistency61Speed55
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spellslinger14 cards
14 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.