Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence415 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
+9
Mana rocks4
Mana dorks4
Land ramp5
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines4
Control Strategy Bonus (20.6 interaction cards)+30ⓘ
Counterspells4
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate2
Protection13
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands8
+6
+6
+6
+5
+5
+5
+4
+4
Premium utility lands2
+5
+5
Utility lands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands3
+4
+2
+3
Tempo Control (lockout lethality)+14.6ⓘ
Combat Damage Synergy: 3 haste enablers+6ⓘ
Synergy pieces1
Win conditions1
Combat threats5
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Interaction87Mana base87Speed86
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Bounce6 cards
6 bounce effects. Return permanents to hand for tempo advantage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.