Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(249 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks7
Other acceleration1
Treasure generators2
Draw engines7
Cantrips & burst draw7
Counterspells3
Spot removal5
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands3
Combat Damage Synergy: 3 haste enablers, 1 damage multiplier+10ⓘ
Synergy pieces2
Win conditions1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base74Consistency73Speed68
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Impulse Draw19 cards
19 impulse draw effects. Exile and play cards from the top of your library.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.