Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(252 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Treasure generators2
Draw engines1
Cantrips & burst draw5
Value engines3
Spot removal3
Graveyard hate1
Board wipes4
Stax & hate1
Protection2
Fetchlands2
Dual & shock lands1
Utility lands3
Taplands9
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces18
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects4
Extra turns1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats95Mana base62Interaction43
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Artifacts Matter23 cards
23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.