Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(315 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Draw Engine (Anowon, the Ruin Thief provides card draw)+10ⓘ
Low Land Count (32/35)+-8ⓘ
Draw engines4
Cantrips & burst draw9
Recursion1
Value engines6
Counterspells6
Spot removal4
Graveyard hate2
Board wipes1
Stax & hate3
Other1
Two-Color Mana Base (no fixing needed)+19ⓘ
Low Land Count (32/35)+-8ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands6
Tempo Control (lockout lethality)+7.8ⓘ
Combat Damage Synergy: 1 token doubler+4ⓘ
Combo pieces1
Synergy pieces2
Combat threats3
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Consistency82Interaction82Mana base75
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Rogue Tribal14 cards
14 rogue creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.