Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(198 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Land ramp1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Draw engines6
Cantrips & burst draw2
Value engines3
Spot removal3
Graveyard hate1
Board wipes4
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands9
3 Combo(s) Detected (Consistency: 32%)+23ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+7ⓘ
Combo pieces4
Synergy pieces4
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects13
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats90Mana base81Interaction57
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.