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HomeExplore decksCommanders
B

Vincent Mono Black

viaArchidektArchidekt·97 views·45 days ago

Power level

4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence263 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks3
Land ramp2
Other acceleration4
Minor treasure2
Other acceleration1
Tutors1
Draw engines7
Cantrips & burst draw7
Recursion8
Value engines1
Counterspells1
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate2
Edict effects7
Protection6
Mono-Color Mana Base (no fixing needed)+23ⓘ
Taplands3
Basic lands1
Tempo Control+12ⓘ
Combo pieces1
Synergy pieces8
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators1
Enablers1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.0 → Bracket 2

1.0 above Bracket 1 ceiling (3)

1.0 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

AristocratsCore (19 cards)

19 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
VoltronCore (13 cards)

13 equipment/auras. Stack these on your commander for one-shot commander damage kills.

,,,,
LifegainCore (10 cards)

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power4.0→4.0—
BracketB2→B2

Vectors

Velocity
78→78
—
Consistency
65→66
+1
Interaction
46→46
—
Efficiency
61→61
—
Lethality
50→50
—

Card Changes

Added (1)

Removed (2)

Grade

Power4.0→4.0—
BracketB2→B2

Card Changes

Added (1)

Grade

Power3.7→4.0+0.3
BracketB2→B2

Vectors

Velocity
75→78
+3
Consistency
65→65
—
Interaction
46→46
—
Efficiency
58→61
+3
Lethality
51→50
-1

Card Changes

Added (1)

Removed (1)

Grade

Power4.0→3.7-0.3
BracketB2→B2

Vectors

Velocity
78→75
-3
Consistency
65→65
—
Interaction
46→46
—
Efficiency
61→58
-3
Lethality
50→51
+1

Card Changes

Added (2)

Removed (1)

Grade

Power4.1→4.0-0.1
BracketB2→B2

Vectors

Velocity
78→78
—
Consistency
62→65
+3
Interaction
46→46
—
Efficiency
63→61
-2
Lethality
50→50
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.2→4.1-0.1
BracketB2→B2

Vectors

Velocity
81→78
-3
Consistency
59→62
+3
Interaction
51→46
-5
Efficiency
63→63
—
Lethality
50→50
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.2→4.2—
BracketB2→B2

Vectors

Velocity
81→81
—
Consistency
59→59
—
Interaction
52→51
-1
Efficiency
63→63
—
Lethality
48→50
+2

Card Changes

Added (1)

Removed (1)

Grade

Power4.2→4.2—
BracketB2→B2

Card Changes

Added (2)

Grade

Power3.8→4.2+0.4
BracketB2→B2

Vectors

Velocity
81→81
—
Consistency
59→59
—
Interaction
49→52
+3
Efficiency
60→63
+3
Lethality
48→48
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.2→3.8-0.4
BracketB2→B2

Vectors

Velocity
82→81
-1
Consistency
58→59
+1
Interaction
49→49
—
Efficiency
63→60
-3
Lethality
49→48
-1

Card Changes

Added (2)

Removed (2)