Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
+7
Mana rocks4
Mana dorks1
Land ramp5
Tutors1
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines6
Spot removal6
Board wipes3
Stax & hate3
Edict effects1
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
+8
+8
+8
+5
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands10
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+3
+4
Other1
Combat Damage Synergy: token swarm strategy, 5 token doublers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces18
Win conditions1
Combat threats10
Sacrifice outlets4
+4
+3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats95Mana base91Interaction66
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)21 cards
This deck generates and leverages a wide board of creature tokens.
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+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.