Commander
5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(344 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana rocks2
Other acceleration1
Commander Draw Engine (Sygg, Wanderwine Wisdom provides card draw)+18ⓘ
Draw engines9
Cantrips & burst draw2
Value engines1
Counterspells6
Spot removal4
Board wipes1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+7ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands4
5 Combo(s) Detected (Consistency: 40%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces2
Combat threats5
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats91Interaction80Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Merfolk Tribal29 cards
29 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.