Tataru Taru

Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(467 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+25
Fetchlands1
Taplands1
Basic lands1
9 Combo Families (15 lines, Consistency: 55%)+50
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11
Synergy pieces2
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats95Interaction94Mana base70

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes1 total

Blink/Flicker19 cards

19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos15 total