Commander
6.1±0.6
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Medium confidence431 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks10
Treasure generators2
Multi-Copy Redundancy+17ⓘ
Commander Synergy+5ⓘ
Tutors1
Draw engines10
Cantrips & burst draw5
Scry & Surveil1
Recursion4
Value engines4
Counterspells1
Artifact/enchantment removal1
Spot removal11
Board wipes3
Edict effects3
Protection3
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands9
Taplands5
Basic lands3
Combat Damage Synergy+16ⓘ
Commander Synergy+1ⓘ
Synergy pieces4
Win conditions2
Combat threats3
Drain effects1
Token generators2
Clone effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.1 (Bracket 3)+Game Changers 5→ Bracket 4
Markers
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Game changers 5
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Knight Tribal10 cards
10 knight creatures detected. Tribal synergies can create powerful board states.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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Lifedrain5 cards
5 lifedrain effects. Drain opponents' life while gaining life.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.