Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence558 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana7
Mana rocks3
Other acceleration2
Tutors2
Draw engines3
Cantrips & burst draw1
Recursion4
Value engines17
Counterspells8
Spot removal4
Graveyard hate2
Board wipes4
Stax & hate2
Two-Color Powerhouse Lands+20ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands6
Utility lands13
Taplands2
1 Combo Family+19ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats3
Clone effects7
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0+Game Changers 7→ Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Clones23 cards
23 clone effects. Copy the best threats on the battlefield.
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Counter Control9 cards
9 counterspells. Control the stack and protect key win conditions.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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History3 snapshots
Grade
Power7.9→8.0+0.1
BracketB4→B4
Vectors
Velocity
62→79
+17
Consistency
92→92
—
Interaction
81→90
+9
Efficiency
95→95
—
Lethality
89→86
-3
Card Changes
Added (12)
Removed (11)
Grade
Power8.5→7.9-0.6
BracketB4→B4
Vectors
Velocity
74→62
-12
Consistency
97→92
-5
Interaction
82→81
-1
Efficiency
95→95
—
Lethality
87→89
+2
Card Changes
Added (4)
Removed (17)
Grade
Power8.5→8.5—
BracketB4→B4
Vectors
Velocity
66→74
+8
Consistency
97→97
—
Interaction
83→82
-1
Efficiency
95→95
—
Lethality
90→87
-3
Card Changes
Added (1)
Removed (4)