Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence362 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Land ramp15
Other acceleration5
Treasure generators1
Commander Draw Engine+10ⓘ
Commander Synergy+2ⓘ
Tutors6
Draw engines4
Cantrips & burst draw3
Scry & Surveil2
Recursion7
Value engines5
Spot removal8
Protection5
Mana Acceleration+10ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands2
Utility lands21
Taplands8
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces11
Win conditions1
Combat threats2
Damage multipliers1
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History4 snapshots
Grade
Power5.2→5.2—
BracketB3→B3
Vectors
Velocity
83→83
—
Consistency
87→87
—
Interaction
43→43
—
Efficiency
93→94
+1
Lethality
78→78
—
Card Changes
Added (3)
Removed (2)
Grade
Power5.2→5.2—
BracketB3→B3
Vectors
Velocity
84→83
-1
Consistency
87→87
—
Interaction
48→43
-5
Efficiency
92→93
+1
Lethality
75→78
+3
Card Changes
Added (6)
Removed (6)
Grade
Power5.2→5.2—
BracketB3→B3
Vectors
Velocity
83→84
+1
Consistency
88→87
-1
Interaction
48→48
—
Efficiency
92→92
—
Lethality
79→75
-4
Card Changes
Added (2)
Removed (2)
Grade
Power5.2→5.2—
BracketB3→B3
Vectors
Velocity
82→83
+1
Consistency
88→88
—
Interaction
48→48
—
Efficiency
92→92
—
Lethality
79→79
—
Card Changes
Added (2)
Removed (2)