Commander
5.4±0.45
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(352 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Other acceleration2
Tutors1
Recursion1
Value engines1
Other1
Spot removal10
Graveyard hate1
Board wipes1
Stax & hate10
Two-Color Mana Base (no fixing needed)+28ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
3 Combo Families (3 lines, Consistency: 35%)+23ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces4
Synergy pieces14
Win conditions1
Combat threats14
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats98Interaction89Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)18 cards
This deck generates and leverages a wide board of creature tokens.
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal24 cards
24 human creatures detected. Tribal synergies can create powerful board states.