I Hate Fairyland

Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence298 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp1
Other acceleration2
Commander Synergy+1
Draw engines6
Cantrips & burst draw9
Recursion2
Value engines3
Other1
Counterspells4
Spot removal14
Board wipes1
Stax & hate4
Edict effects1
Two-Color Mana Base+4
Premium utility lands3
Utility lands5
Taplands9
Basic lands2
Combat Damage Synergy+25
Commander Synergy+2
Synergy pieces6
Combat threats7
Drain effects2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+Game Changers 1 Bracket 3
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Faerie Tribal24 cards

24 faerie creatures detected. Tribal synergies can create powerful board states.

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Rogue Tribal10 cards

10 rogue creatures detected. Tribal synergies can create powerful board states.

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Bounce6 cards

6 bounce effects. Return permanents to hand for tempo advantage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.44.4
BracketB2B3(+1)

Vectors

Velocity
5353
Consistency
7476
+2
Interaction
7479
+5
Efficiency
6969
Lethality
8181

Card Changes

Added (1)

Removed (1)