Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(292 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks7
Land ramp1
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw3
Recursion2
Value engines1
Spot removal11
Board wipes2
Stax & hate2
Protection1
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands7
Combat Damage Synergy: 1 token doubler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Synergy pieces12
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects2
Reanimation3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats86Mana base82Interaction69
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.