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HomeExplore decksCommanders
WR

Delectable Tea, or Deadly Poison?

viaMoxfieldMoxfield·24 views·8 days ago

Power level

4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence302 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks3
Land ramp3
Treasure generators4
Minor treasure3
Other acceleration2
Draw engines13
Cantrips & burst draw4
Value engines8
Counterspells3
Artifact/enchantment removal2
Spot removal6
Board wipes2
Stax & hate2
Protection9
Soft interaction3
Two-Color Powerhouse Lands+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands2
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions1
Combat threats3
Token generators8
Extra combats1
Group slug2
Enablers1
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Tokens (Commander)Core (20 cards)

This deck generates and leverages a wide board of creature tokens.

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Human TribalCore (16 cards)

16 human creatures detected. Tribal synergies can create powerful board states.

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Artifacts MatterCore (14 cards)

14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.