Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(448 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks2
Mana dorks1
Land ramp8
Treasure generators2
Tutors6
Draw engines8
Cantrips & burst draw2
Recursion4
Value engines3
Control Strategy Bonus (13.2 interaction cards)+26ⓘ
Counterspells3
Spot removal2
Graveyard hate2
Board wipes2
Stax & hate4
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands5
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands3
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces2
Win conditions6
Combat threats1
Drain effects1
Token generators4
Reanimation3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Consistency89Threats88Mana base85
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.