Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(446 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks1
Mana dorks5
Land ramp2
Other acceleration3
Treasure generators3
Tutors6
Draw engines4
Cantrips & burst draw2
Counterspells2
Spot removal6
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands12
Taplands3
6 Combo(s) Detected (Consistency: 90%)+47ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 3 haste enablers, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces6
Win conditions3
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Speed92Mana base90Threats90
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.