Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(232 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Mana rocks4
Mana dorks1
Land ramp8
Other acceleration4
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw3
Recursion3
Value engines2
Counterspells1
Spot removal7
Protection1
Mana Acceleration (17 sources)+7ⓘ
High Land Count (50)+-10ⓘ
Fetchlands1
Premium utility lands2
Utility lands3
Taplands14
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
Synergy pieces4
Win conditions1
Combat threats2
Drain effects3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Speed80Mana base76Threats50
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.