Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(488 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks2
Land ramp5
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors5
Draw engines4
Cantrips & burst draw1
Scry & Surveil2
Recursion2
Value engines5
Spot removal6
Board wipes3
Stax & hate3
Protection4
Fetchlands2
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands4
7 Combo(s) Detected (Consistency: 88%)+51ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+17ⓘ
Combo pieces10
Synergy pieces4
Win conditions2
Drain effects2
Token generators1
Reanimation2
Mass reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats96Consistency83Mana base81
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
-1/-1 Counters17 cards
17 -1/-1 counter cards. Weaken and wither opponent creatures.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.