Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(545 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks10
Other acceleration1
Extra turns redundancy (13 effects)+10ⓘ
Draw engines2
Cantrips & burst draw6
Value engines3
Counterspells10
Spot removal6
Board wipes4
Stax & hate4
Protection1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands3
Utility lands3
Taplands1
13 extra turn effects (tempo win condition)+20ⓘ
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, aristocrats engine+16ⓘ
Synergy pieces1
Win conditions1
Token generators2
Extra turns8
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction96Threats92Mana base88
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (1)
✕2-card combo — none
Themes3 total
Extra Turns13 cards
13 extra turn effects. Chain turns together for overwhelming advantage.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.