Commander
4.6±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(314 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration2
Tutors1
Draw engines4
Value engines5
Counterspells2
Spot removal4
Stax & hate1
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands10
Premium utility lands5
Utility lands7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces2
Combat threats2
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Mana base89Threats76Interaction74
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Human Tribal22 cards
22 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.