Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(236 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks5
Land ramp1
Treasure generators5
Commander Draw Engine (Keen Sense provides card draw)+10ⓘ
Cantrips & burst draw4
Value engines1
Spot removal4
Board wipes3
Stax & hate1
Fetchlands7
Premium utility lands1
Utility lands3
Taplands2
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Win conditions2
Drain effects3
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Speed81Mana base80Interaction44
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.